

The Road Out of Vertigo
The Greenward might be salvation or myth — but staying in Vertigo is no longer an option.
- Open-Ended
- 2 heroes
About this adventure
The dead fill the streets of Vertigo, and the living aren't much safer. A small group of survivors has chosen to believe in something better — a place called the Greenward — and they're leaving the drowned city behind, no matter what stands between them and the horizon. Play as Tomás Reyes, a scarred dockworker who knows Vertigo's bones and is quietly running out of reasons to survive alone, or Sable Orin, a paramedic who has kept others alive long past the point of keeping count and carries the weight of every one she couldn't.
Vertigo is dying the way it has always died — slowly, and all at once. The lower districts have been underwater for years, a grey labyrinth of submerged streets and mist and things that move beneath the surface. The upper districts belong to the Toll Crew now, and passage through the northern bridge costs more than most survivors have left to give. The city does not offer escape so much as it offers delay. Beyond the city limits, somewhere past the cracked wasteland of the Expanse, there are rumors of a place called the Greenward. A sanctuary. A settlement where the dead don't walk and people have begun, improbably, to rebuild. Whether it is real or a story the desperate tell each other to get through another night is a question fewer and fewer people can afford to ask. Some have already decided it doesn't matter. What matters is leaving. A small group of survivors is preparing to do exactly that — to push through the city, through the Expanse, through whatever the road puts in front of them, and find out what's waiting at the end. They carry different wounds, different reasons, and different ideas about what survival is supposed to mean. None of them know yet what the journey will cost them. They're about to find out.
Characters in this adventure
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The Road Out of Vertigo

