The Abductions
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The Abductions

When villagers vanish without trace, the truth descends from the stars—and defies all understanding.

About this adventure

The quiet farming village of Millbrook is unraveling. Over three months, seven people have disappeared without explanation, leaving behind only empty beds and desperate families. A traveling merchant's wild account of a descending light has been dismissed as fancy—until last night, when another villager vanished. Now the village council has turned to adventurers as a last hope, even as fear fractures the community and time runs out. Play as Fred, a constable haunted by unsolved cases, or Fern, a healer who has noticed patterns others missed.

Prologue

Millbrook was not a place where mysteries happened. It was a place of seasons and harvests, of quiet routines and predictable sorrows. But three months ago, something changed. It began with old Thomas the miller. His wife found his bed empty one autumn morning—no signs of struggle, no note, no body. Within weeks, six others followed: a farmhand, two children, a merchant's clerk, the blacksmith's daughter, and a traveling scholar. Each vanished during the night. Each left behind only bewilderment and fear. The local constabulary offered no answers. The village council blamed curses, criminal conspiracy, even madness. A merchant named Al Thorne spoke of a strange light descending from the sky the night before the first disappearance, but his account was dismissed as the fancy of a traveling man. Yet when the seventh person disappeared just last night—the blacksmith's own daughter—desperation overcame skepticism. The council has posted a substantial bounty and sent word to the nearest city for help. Now, as night falls over Millbrook's rolling fields, the stars shine with unusual clarity. In the village, families bar their doors. Some speak of nightmares that plagued the missing in their final days. Others swear they've heard strange humming sounds carried on the wind. And somewhere in the darkness above, something patient and incomprehensible continues its work. Time is running short. The village needs answers before panic consumes it entirely—or before whoever, whatever, took these people, takes more.

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Characters in this adventure

Pick a perspective. Each character shapes how the AI Dungeon Master tells the story.

Millbrook Village Council

Millbrook Village Council

human · collective_authority

A fractured collective of village leaders driven by desperation to hire adventurers and pursue any solution to stop the mysterious disappearances, regardless of the cost.

Al Thorne

Al Thorne

human · merchant

A haunted traveling merchant whose eyewitness account of an impossible celestial phenomenon is dismissed as the ravings of a madman, burdened by guilt and desperate for vindication.

Abductees

Abductees

Human (mixed villagers) · Victims/Witnesses

Eight terrified Millbrook villagers imprisoned aboard an alien research vessel, subjected to clinical study and sensory distortion, desperately hoping for rescue or understanding of their incomprehensible captors.

Fred

Fred

Human · Investigator

Aliens

Aliens

Extraterrestrial · Researcher/Expedition Leader

A non-corporeal, crystalline-minded alien researcher who collects humans as fascinating subjects for study—brilliant and methodical, but utterly indifferent to human suffering or autonomy.

Fern

Fern

Human · Herbalist & Naturalist

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