The Drowned
Dark Fantasy1.8K plays

The Drowned

The mermaids are rising. Find the Covenant Stone before the deep claims everything.

About this adventure

The coastal kingdom of Thalassar is drowning in silence and blood. Three weeks ago, the royal fleet vanished into midnight fog, and now strange songs drift from the abyss as villages empty into the sea. The mermaids have declared war, seeking vengeance for an ancient betrayal—and only the Covenant Stone, a relic that sealed a pact centuries old, can stop the annihilation to come. But the stone is shattered, hidden across factions and sunken places, and darker forces stir in the deepest trenches. Play as a Grieving Seeker drawn into the chaos by personal loss, or a Haunted Survivor clinging to forbidden knowledge.

Prologue

The Kingdom of Thalassar has fallen silent, and in that silence, something ancient stirs. Three weeks past, the royal fleet sailed into a midnight fog and never returned. Now the coastal villages empty in terror as their own people walk into the black waters, drawn by songs that no human throat should be capable of singing. The mermaids of the Abyssal Trench have awakened from centuries of slumber, and they have declared war. Their queen, Thessara the Siren, claims the surface world poisoned the deep with corrupted magic—a slow death seeping through the trenches. Whether her accusations hold truth or madness, the result is the same: the pact that bound human and mer-kind to coexistence for three hundred years has shattered like glass. The Crown is fractured. War councils demand military response; merchant lords whisper of appeasement through sacrifice; scattered survivors of the Covenant Keepers—the mages sworn to maintain the ancient pact—speak of recovery and renegotiation. But there are other voices in the darkness. Dissidents among the mermaids themselves, hunted by Thessara's enforcers, reach out through intermediaries with impossible offers: peace is still possible, they claim, if the Covenant Stone can be found and brought to the Sunken Temple of Tethys during the next lunar emergence. Yet even this fragile hope masks a deeper terror. Ancient things, older than mermaid and human both, are beginning to surface in the chaos. The barrier that held them contained for millennia grows thin. The kingdom stands at a precipice, and the only path forward leads down into the black waters where truth, betrayal, and something far older than revenge await in the crushing dark.

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Characters in this adventure

Pick a perspective. Each character shapes how the AI Dungeon Master tells the story.

Siren-Queen Thessara

Siren-Queen Thessara

Mermaid (Abyssal) · Warlord/Sorcerer

A commanding mermaid warlord whose haunting songs echo across dark waters; she leads the Abyssal Dominion's relentless campaign to destroy the surface world, driven by genuine (or manufactured) grievances and an iron will that tolerates no mercy or negotiation.

Keeper's Remnant

Keeper's Remnant

Half-Elf · Archivist/Mystic

A haunted, obsessive half-elf archivist who is the last keeper of forbidden truths about the pact and the horrors it was meant to contain.

The Covenant Keepers

The Covenant Keepers

human and half-elf (order) · mages (various schools)

A fractured order of mages, mostly dead or corrupted, whose surviving members desperately seek to restore the ancient pact before the deep consumes the surface world.

The Twilight Collective

The Twilight Collective

Mixed (Mer-dissidents and surface sympathizers of various species) · Secret Society / Faction

A shadowy network of mer-rebels and human allies working in the shadows to prevent total war, hunted by both sides and fractured by internal disagreement about the true cost of peace.

Kemu

Kemu

human · to_be_chosen_by_player

Layla

Layla

human · to be chosen by player

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