
The Crown of Valdris
The High King is dead. The Crown is missing. And something ancient stirs beneath the kingdom.
About this adventure
The High King of Valdris has been assassinated, and with him, the realm's fragile peace. The Crown of Starlight—a sacred relic that has guarded the kingdom for centuries—has vanished from the royal vault. Now, noble factions clash for power, whispers of ancient magic fill the halls of power, and something far older than any kingdom begins to wake beneath Valdris's foundations. The Council of Lords has summoned those brave or desperate enough to recover the Crown and uncover the truth before civil war consumes the realm. Play as a skilled warrior, cunning rogue, arcane scholar, or devoted cleric—each bringing their own perspective to a mystery that threatens not just the throne, but the very fabric of reality.
Prologue
The High King is dead, and with him dies the last thread holding Valdris together. Three nights ago, during the Feast of Crowns, an assassin's blade found its mark in the royal chamber. By dawn, the kingdom had fractured. The Council of Lords convened in emergency session, but unity crumbled within hours. The Northern Lords demand a warrior-king. The Merchant Consortium whispers of profitable compromise. The Arcane Collegium speaks of sorcery and ancient threats. The Church of the Eternal Flame insists on divine sanction. And somewhere in the chaos, agents of each faction comb the kingdom, searching for the Crown of Starlight—the sacred relic that vanished from the royal vault the very night of the assassination. But the Crown is more than a symbol. It is a seal. And those who know the old truths understand that the kingdom's stability rests not on politics or blood, but on magic far older than any throne. Whispers speak of dark cults, corrupted mages, and forces gathering in shadow. The realm has one lunar cycle before the seal weakens beyond repair. Before something imprisoned beneath Valdris's foundations begins to wake. In taverns and temples, on lonely roads and in fortress halls, those with courage—or desperation—answer the call. The Crown must be found. The truth must be uncovered. And a choice must be made that will determine not merely who sits upon the throne, but whether Valdris survives the night.
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Henry
human · sellsword

Mira
Half-Elf · Rogue/Spy

The Northern Lords
Human (mixed heritage) · Military Faction / Warlords
A coalition of northern warlords led by General Kael Ironhammer, seeking to install a warrior-king and restore order through military might—honorable in their convictions but ruthless in their methods.

The Merchant Consortium
human · merchant_faction
A shrewd merchant-matriarch commanding vast wealth and trade networks, seeking to install a profitable heir while navigating treacherous political waters and hidden threats within her own ranks.

Arch-Mage Theron
human · mage
A gaunt, sharp-eyed Arch-Mage consumed by arcane knowledge and growing paranoia; he believes the Crown is a seal and its loss threatens catastrophe itself.

High Priestess Meredith
human · cleric
High Priestess Meredith: A stern, uncompromising matriarch of the Church of the Eternal Flame who guards dangerous secrets and demands the heir be sanctified before catastrophe strikes.

Disciples of the Void
Collective Entity · Cult / Death Cult
A shadowy death cult working to destabilize Valdris and weaken the magical seal binding an ancient primordial entity; led by the enigmatic Prophet of Shadows with agents embedded in every faction.
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