
About this adventure
A powerful wizard named Malachar has cursed a knight with a slow, inevitable doom: the cursed one's body is gradually turning to stone, beginning at the extremities and creeping inward toward the heart. The transformation takes weeks, but once it reaches the chest, death is certain. The curse can only be broken by obtaining three artifacts of binding power — each guarded by a different faction or creature — and using them to reverse the spell's weave before time runs out. THE SETTING
Prologue
The kingdom of Aldermarch is choked with fear. Magic is outlawed, yet whispers of dark sorcery still cling to the shadowed corners of the land. A creeping dread is setting in as a terrible curse begins to spread. A knight has been afflicted by the exiled wizard Malachar. Stone now crawls across their flesh, a relentless tide that threatens to consume them entirely. Three ancient artifacts are rumored to hold the key to breaking the curse, but they are scattered across the blighted landscape, each guarded by powerful and desperate forces. Time is running out. The cursed one must race against the encroaching stone, navigate treacherous alliances, and make impossible choices to reclaim their stolen future. The fate of Aldermarch may hang in the balance.
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Malachar
human · sorcerer
A bitter, exiled sorcerer consumed by decades of rage, convinced a knight destroyed him; he hides behind a ritual gate, protected by loyal followers and bound creatures, slowly turning his victim to stone as an act of cosmic vengeance.

Sir Rick Thorn
Human · Knight

Ser Aldwyn of House Kess
Human · Knight
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